Files
UnrealEngine/Engine/Source/Developer/TextureFormatASTC/TextureFormatASTC.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

27 lines
534 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class TextureFormatASTC : ModuleRules
{
public TextureFormatASTC(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.AddRange(new string[]
{
"TargetPlatform",
"TextureCompressor",
"TextureFormat",
});
PrivateDependencyModuleNames.AddRange(new string[]
{
"Core",
"DerivedDataCache", // for FCacheBucket
"ImageCore",
"TextureBuild",
"TextureFormatIntelISPCTexComp",
"astcenc",
});
}
}