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UnrealEngine/Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineGraph.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

29 lines
605 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "EdGraph/EdGraph.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ObjectPtr.h"
#include "UObject/UObjectGlobals.h"
#include "AnimationStateMachineGraph.generated.h"
class UObject;
UCLASS(MinimalAPI)
class UAnimationStateMachineGraph : public UEdGraph
{
GENERATED_UCLASS_BODY()
// Entry node within the state machine
UPROPERTY()
TObjectPtr<class UAnimStateEntryNode> EntryNode;
// Parent instance node
UPROPERTY()
TObjectPtr<class UAnimGraphNode_StateMachineBase> OwnerAnimGraphNode;
};