Files
UnrealEngine/Engine/Source/Editor/ContentBrowserData/Private/ContentBrowserVirtualFolderDataPayload.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

18 lines
386 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ContentBrowserItemData.h"
class FContentBrowserVirtualFolderItemDataPayload : public IContentBrowserItemDataPayload
{
public:
explicit FContentBrowserVirtualFolderItemDataPayload (bool InIsCustomVirtual)
: bIsCustomVirtualFolder(InIsCustomVirtual)
{
}
private:
bool bIsCustomVirtualFolder;
};