8 lines
238 B
C++
8 lines
238 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "SubobjectDataHandle.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(SubobjectDataHandle)
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const FSubobjectDataHandle FSubobjectDataHandle::InvalidHandle = FSubobjectDataHandle();
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