Files
UnrealEngine/Engine/Source/Programs/IOS/UnrealLaunchDaemon/Private/LaunchDaemonMessageHandler.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

30 lines
728 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/UnrealString.h"
#include "Templates/SharedPointer.h"
class FIOSLaunchDaemonLaunchApp;
class FIOSLaunchDaemonPing;
class FMessageEndpoint;
class IMessageContext;
class FLaunchDaemonMessageHandler
{
public:
void Init();
void Shutdown();
void Launch(const FString& LaunchURL);
private:
void HandlePingMessage(const FIOSLaunchDaemonPing& Message, const TSharedRef<IMessageContext, ESPMode::ThreadSafe>& Context);
void HandleLaunchRequest(const FIOSLaunchDaemonLaunchApp& Message, const TSharedRef<IMessageContext, ESPMode::ThreadSafe>& Context);
TSharedPtr<FMessageEndpoint, ESPMode::ThreadSafe> MessageEndpoint;
FString AppId;
};