24 lines
477 B
C++
24 lines
477 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreTypes.h"
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#include "UObject/Interface.h"
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#include "UObject/Object.h"
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#include "TestInterface.generated.h"
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UINTERFACE(NotBlueprintable)
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class UTestInterface : public UInterface
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{
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GENERATED_UINTERFACE_BODY()
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};
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class ITestInterface
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{
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GENERATED_IINTERFACE_BODY()
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public:
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UFUNCTION(BlueprintCallable, Category="Test")
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virtual FName GetNumberedName(FName BaseName, int32 InNumber) = 0;
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}; |