55 lines
1.9 KiB
C#
55 lines
1.9 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System.Collections.Generic;
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using System.Text.Json.Serialization;
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namespace EpicGames.Slack.Elements
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{
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/// <summary>
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/// A radio button group that allows a user to choose one item from a list of possible options.
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/// </summary>
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public class RadioButtonGroupElement : Element
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{
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/// <summary>
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/// An identifier for this action. You can use this when you receive an interaction payload to identify the source of the action.
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/// Should be unique among all other action_ids in the containing block. Maximum length for this field is 255 characters.
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/// </summary>
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[JsonPropertyName("action_id")]
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public string ActionId { get; set; }
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/// <summary>
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/// An array of option objects. A maximum of 10 options are allowed.
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/// </summary>
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[JsonPropertyName("options")]
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public List<SlackOption> Options { get; } = new List<SlackOption>();
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/// <summary>
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/// An array of option objects that exactly matches one or more of the options within options. These options will be selected when the checkbox group initially loads.
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/// </summary>
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[JsonPropertyName("initial_option")]
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public SlackOption? InitialOption { get; set; }
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/// <summary>
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/// A confirm object that defines an optional confirmation dialog that appears after clicking one of the checkboxes in this element.
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/// </summary>
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[JsonPropertyName("confirm")]
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public SlackConfirm? Confirm { get; set; }
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/// <summary>
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/// Indicates whether the element will be set to auto focus within the view object. Only one element can be set to true. Defaults to false.
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/// </summary>
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[JsonPropertyName("focus_on_load")]
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public bool? FocusOnLoad { get; set; }
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/// <summary>
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/// Construct a new Button action element.
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/// </summary>
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public RadioButtonGroupElement(string actionId, List<SlackOption> options)
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: base("radio_buttons")
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{
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ActionId = actionId;
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Options.AddRange(options);
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}
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}
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}
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