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UnrealEngine/Engine/Source/Runtime/Android/AndroidLocalNotification/Private/AndroidJniLocalNotification.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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565 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#if USE_ANDROID_JNI
#include "Android/AndroidJniGameActivity.h"
namespace UE::Jni
{
struct FLocalNotification
{
using PartialClass = FGameActivity;
static void JNICALL nativeAppOpenedWithLocalNotification(JNIEnv* env, jobject thiz, jstring jactivationEvent, int32 jFireDate);
static constexpr FNativeMethod NativeMethods[]
{
UE_JNI_NATIVE_METHOD(nativeAppOpenedWithLocalNotification)
};
};
template struct TInitialize<FLocalNotification>;
}
#endif