Files
UnrealEngine/Engine/Source/Runtime/AudioPlatformConfiguration/AudioPlatformConfiguration.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

31 lines
619 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class AudioPlatformConfiguration : ModuleRules
{
public AudioPlatformConfiguration(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject"
}
);
PublicIncludePathModuleNames.AddRange(
new string[]
{
"CoreUObject"
}
);
PrivateIncludePathModuleNames.Add("Engine");
AddEngineThirdPartyPrivateStaticDependencies(Target, "UELibSampleRate");
PrivateDefinitions.Add("WITH_LIBSAMPLERATE=1");
}
}
}