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UnrealEngine/Engine/Source/Runtime/RuntimeAssetCache/Private/RuntimeAssetCachePrivate.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Logging/LogMacros.h"
#include "Stats/Stats.h"
/** Stats */
DECLARE_STATS_GROUP(TEXT("RAC"), STATGROUP_RAC, STATCAT_Advanced);
/** Logs */
DECLARE_LOG_CATEGORY_EXTERN(RuntimeAssetCache, Log, All);