24 lines
579 B
C++
24 lines
579 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "GeometryCacheStreamBase.h"
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struct FScriptContainerElement;
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class UGeometryCacheTrackAbcFile;
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class FGeometryCacheAbcStream : public FGeometryCacheStreamBase
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{
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public:
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FGeometryCacheAbcStream(UGeometryCacheTrackAbcFile* InAbcTrack);
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protected:
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//~ Begin IGeometryCacheStream Interface
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virtual void GetMeshData(int32 FrameIndex, int32 ConcurrencyIndex, FGeometryCacheMeshData& OutMeshData) override;
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//~ End IGeometryCacheStream Interface
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UGeometryCacheTrackAbcFile* AbcTrack;
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FString Hash;
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};
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