Files
UnrealEngine/Engine/Plugins/Experimental/GeometryCacheAbcFile/Source/GeometryCacheAbcFile/Private/GeometryCacheAbcStream.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

24 lines
579 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "GeometryCacheStreamBase.h"
struct FScriptContainerElement;
class UGeometryCacheTrackAbcFile;
class FGeometryCacheAbcStream : public FGeometryCacheStreamBase
{
public:
FGeometryCacheAbcStream(UGeometryCacheTrackAbcFile* InAbcTrack);
protected:
//~ Begin IGeometryCacheStream Interface
virtual void GetMeshData(int32 FrameIndex, int32 ConcurrencyIndex, FGeometryCacheMeshData& OutMeshData) override;
//~ End IGeometryCacheStream Interface
UGeometryCacheTrackAbcFile* AbcTrack;
FString Hash;
};