Files
UnrealEngine/Engine/Plugins/Experimental/NNERuntimeIREE/Source/NNERuntimeIREE/NNERuntimeIREE.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

62 lines
1.4 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
using UnrealBuildTool;
public class NNERuntimeIREE : ModuleRules
{
public NNERuntimeIREE(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PrivateDependencyModuleNames.AddRange
(
new string[]
{
"Core",
"CoreUObject",
"DeveloperSettings",
"Engine",
"IREE",
"IREEDriverRDG",
"IREEUtils",
"NNE",
"NNEMlirTools",
"Projects",
"RenderCore",
"RHI"
}
);
if (Target.Type == TargetType.Editor)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"DerivedDataCache",
"Json",
"TargetPlatform"
}
);
}
if (Target.Platform == UnrealTargetPlatform.Win64 && Target.Architecture != UnrealArch.Arm64)
{
PublicDefinitions.Add("WITH_NNE_RUNTIME_IREE");
PublicDefinitions.Add("WITH_NNE_RUNTIME_IREE_RDG");
}
else if (Target.Platform == UnrealTargetPlatform.Linux)
{
PublicDefinitions.Add("WITH_NNE_RUNTIME_IREE");
PrivateDefinitions.Add("NNE_RUNTIME_IREE_USE_COMBINED_LIB_PATH");
PublicDefinitions.Add("WITH_NNE_RUNTIME_IREE_RDG");
}
else if (Target.Platform == UnrealTargetPlatform.Mac)
{
PublicDefinitions.Add("WITH_NNE_RUNTIME_IREE");
PrivateDefinitions.Add("NNE_RUNTIME_IREE_USE_COMBINED_LIB_PATH");
PublicDefinitions.Add("WITH_NNE_RUNTIME_IREE_RDG");
}
}
}