Files
UnrealEngine/Engine/Source/Programs/UnrealTraceServer/src/Lifetime.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

35 lines
812 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Foundation.h"
#include "AsioTickable.h"
////////////////////////////////////////////////////////////////////////////////
class FLifetime : public FAsioTickable
{
public:
FLifetime(
asio::io_context& IoContext,
class FStoreService* Service,
class FStoreSettings* Settings,
struct FInstanceInfo* InstanceInfo
);
private:
void CheckNewSponsors(struct FInstanceInfo* InstanceInfo);
void AddPid(uint32);
bool ShutdownStoreIfNoConnections();
bool IsAnySponsorActive();
virtual void OnTick() override;
using FProcHandle = void*;
TArray<FProcHandle> SponsorHandles;
class FStoreService* StoreService;
class FStoreSettings* Settings;
struct FInstanceInfo* InstanceInfo;
};