Files
UnrealEngine/Engine/Plugins/Experimental/GPULightmass/Source/GPULightmassEditor/GPULightmassEditor.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

35 lines
648 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class GPULightmassEditor : ModuleRules
{
public GPULightmassEditor(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
});
PrivateDependencyModuleNames.AddRange(
new string[] {
"CoreUObject",
"Engine",
"Landscape",
"RenderCore",
"Renderer",
"RHI",
"Projects",
"UnrealEd",
"SlateCore",
"Slate",
"GPULightmass",
"WorkspaceMenuStructure",
"EditorStyle",
"ToolMenus",
"ToolWidgets",
});
}
}
}