Files
UnrealEngine/Engine/Plugins/Experimental/InstanceDataObjectFixupTool/Source/Private/InstanceDataObjectFixupToolTedsQueries.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

26 lines
815 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "DataStorage/Handles.h"
#include "Elements/Interfaces/TypedElementDataStorageFactory.h"
#include "UObject/ObjectMacros.h"
#include "InstanceDataObjectFixupToolTedsQueries.generated.h"
UCLASS()
class UInstanceDataObjectFixupToolTedsQueryFactory : public UEditorDataStorageFactory
{
GENERATED_BODY()
public:
~UInstanceDataObjectFixupToolTedsQueryFactory() override = default;
void RegisterQueries(UE::Editor::DataStorage::ICoreProvider& DataStorage) override;
private:
static void ShowFixUpToolForPlaceholders(UE::Editor::DataStorage::RowHandle Row);
static void ShowFixUpToolForLooseProperties(UE::Editor::DataStorage::RowHandle Row);
static void ShowFixUpTool(UE::Editor::DataStorage::RowHandle Row, bool bRecurseIntoObject);
};