Files
UnrealEngine/Engine/Plugins/Experimental/RenderGrid/Source/RenderGridDeveloper/RenderGridDeveloper.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

37 lines
662 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class RenderGridDeveloper : ModuleRules
{
public RenderGridDeveloper(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
//PCHUsage = PCHUsageMode.NoPCHs;
//bUseUnity = false;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Blutility",
"Core",
"CoreUObject",
"Engine",
"KismetCompiler",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"BlueprintGraph",
"Engine",
"GraphEditor",
"RenderGrid",
"Slate",
"SlateCore",
"UnrealEd",
}
);
}
}