Files
UnrealEngine/Engine/Plugins/MetaHuman/MetaHumanAnimator/Source/MetaHumanControlsConversionTest/MetaHumanControlsConversionTest.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

39 lines
728 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class MetaHumanControlsConversionTest : ModuleRules
{
public MetaHumanControlsConversionTest(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.AddRange(new string[]
{
// ... add public include paths required here ...
});
PrivateIncludePaths.AddRange(new string[]
{
});
PublicDependencyModuleNames.AddRange(new string[]
{
});
PrivateDependencyModuleNames.AddRange(new string[]
{
"Core",
"CoreUObject",
"Engine",
"MetaHumanCore",
"MetaHumanCoreTech",
"MetaHumanConfig",
"RigLogicModule",
"Json",
"Projects",
"MeshTrackerInterface",
"MetaHumanSDKRuntime",
});
}
}