Files
UnrealEngine/Engine/Plugins/PCG/Shaders/Private/PCGDataCollectionDataInterface.ush
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

752 lines
24 KiB
HLSL

// Copyright Epic Games, Inc. All Rights Reserved.
// Buffer format:
//
// -- START HEADER --
// PackedExecutionFlagAndNumData (4B)
// For each data (1036B when MAX_NUM_ATTR=128):
// TypeId (4B)
// Attribute Count (4B)
// Element Count (4B)
// For attribute ID in [0, MAX_NUM_ATTR-1]:
// PackedAttributeInfo (4B)
// Stride (8b)
// Id (23b)
// Allocated (1b - MSB)
// AttributeElementStartAddress (4B)
// -- END HEADER --
// For each data:
// For each present attribute:
// <Packed element data> (element count * stride bytes) - Note: element count may be 1 if the attribute is not 'Allocated' (that is, uses a single value for the entire range).
// @todo_pcg: Support having a non-RW byte address buffer for input data.
RWByteAddressBuffer {DataInterfaceName}_DataCollectionBuffer;
// Multiplier that can be configured on output pins.
uint {DataInterfaceName}_ElementCountMultiplier;
StructuredBuffer<int> {DataInterfaceName}_GraphToBufferAttributeId;
int {DataInterfaceName}_FirstRemappedAttributeId;
StructuredBuffer<int> {DataInterfaceName}_BufferToGraphStringKey;
int {DataInterfaceName}_NumRemappedStringKeys;
struct FPCGAttributeHeader_{DataInterfaceName}
{
/** Absolute address of this attribute's first data element in the buffer. */
uint FirstElementAddress;
/** Stride (in bytes) of this attribute. */
uint Stride;
/** Whether or not this attribute is full-width allocated. */
bool bAllocated;
};
// #################### SHADER PARAM GETTERS ##########################
// @todo_pcg: This parameter is broader than this data interface. Needs to be shared in some way (e.g. with TextureDataInterface).
uint GetElementCountMultiplier_{DataInterfaceName}()
{
return {DataInterfaceName}_ElementCountMultiplier;
}
// #################### HEADER READERS ##########################
uint GetNumData_{DataInterfaceName}()
{
// We use the most significant bit of NumData to store the KernelExecuted flag.
return {DataInterfaceName}_DataCollectionBuffer.Load(0) & ~PCG_KERNEL_EXECUTED_FLAG;
}
uint GetNumElements_{DataInterfaceName}(uint InDataIndex)
{
const uint ReadAddress =
PCG_DATA_COLLECTION_HEADER_SIZE_BYTES +
InDataIndex * PCG_DATA_HEADER_SIZE_BYTES +
/*TypeId*/4 + /*Attribute Count*/4;
return {DataInterfaceName}_DataCollectionBuffer.Load(ReadAddress);
}
bool GetThreadData_{DataInterfaceName}(uint InThreadIndex, out uint OutDataIndex, out uint OutElementIndex)
{
int ElementIndex = (int)InThreadIndex;
const uint NumData = GetNumData_{DataInterfaceName}();
for (uint DataIndex = 0; DataIndex < NumData; ++DataIndex)
{
const int ElemCount = (int)GetNumElements_{DataInterfaceName}(DataIndex);
if (ElementIndex < ElemCount)
{
OutDataIndex = DataIndex;
OutElementIndex = (uint)ElementIndex;
return true;
}
ElementIndex -= ElemCount;
}
OutDataIndex = (uint)-1;
OutElementIndex = (uint)-1;
return false;
}
uint GetNumElements_{DataInterfaceName}()
{
uint NumElements = 0;
const uint NumData = GetNumData_{DataInterfaceName}();
for (uint DataIndex = 0; DataIndex < NumData; ++DataIndex)
{
NumElements += GetNumElements_{DataInterfaceName}(DataIndex);
}
return NumElements;
}
// #################### INTERNAL HELPERS ##########################
uint LoadBufferInternal_{DataInterfaceName}(uint InAddress)
{
return {DataInterfaceName}_DataCollectionBuffer.Load(InAddress);
}
void StoreBufferInternal_{DataInterfaceName}(uint InAddress, uint InValue)
{
{DataInterfaceName}_DataCollectionBuffer.Store(InAddress, InValue);
}
int GetRemappedAttributeIdInternal_{DataInterfaceName}(int InGraphAttributeId)
{
if (InGraphAttributeId >= {DataInterfaceName}_FirstRemappedAttributeId)
{
// Convert from current compute graph attribute ID present in buffer (required if buffer came from a different upstream compute graph).
// Note: InGraphAttributeId should always be >= PCG_NUM_RESERVED_ATTRS, but max() added to appease compilers.
return PCG_NUM_RESERVED_ATTRS + {DataInterfaceName}_GraphToBufferAttributeId[max(0, InGraphAttributeId - PCG_NUM_RESERVED_ATTRS)];
}
else
{
return InGraphAttributeId;
}
}
FPCGAttributeHeader_{DataInterfaceName} GetAttributeHeaderInternal_{DataInterfaceName}(uint InDataIndex, int InAttributeId)
{
const int AttributeId = GetRemappedAttributeIdInternal_{DataInterfaceName}(InAttributeId);
const uint ReadAddress =
PCG_DATA_COLLECTION_HEADER_SIZE_BYTES +
InDataIndex * PCG_DATA_HEADER_SIZE_BYTES +
/*TypeId*/4 + /*Attribute Count*/4 + /*Element Count*/4 +
AttributeId * PCG_ATTRIBUTE_HEADER_SIZE_BYTES;
const uint2 PackedAttributeHeader = {DataInterfaceName}_DataCollectionBuffer.Load2(ReadAddress);
FPCGAttributeHeader_{DataInterfaceName} AttributeHeader;
AttributeHeader.FirstElementAddress = PackedAttributeHeader.y;
AttributeHeader.Stride = PackedAttributeHeader.x & PCG_ATTRIBUTE_STRIDE_MASK;
AttributeHeader.bAllocated = (PackedAttributeHeader.x & PCG_ATTRIBUTE_ALLOCATED_MASK) != 0;
return AttributeHeader;
}
uint2 GetElementAddressAndStrideInternal_{DataInterfaceName}(uint InDataIndex, uint InElementIndex, int InAttributeId)
{
const FPCGAttributeHeader_{DataInterfaceName} AttributeHeader = GetAttributeHeaderInternal_{DataInterfaceName}(InDataIndex, InAttributeId);
const uint ElementIndex = AttributeHeader.bAllocated ? InElementIndex : 0u;
return uint2(ElementIndex * AttributeHeader.Stride + AttributeHeader.FirstElementAddress, AttributeHeader.Stride);
}
uint GetElementAddressInternal_{DataInterfaceName}(uint InDataIndex, uint InElementIndex, int InAttributeId)
{
return GetElementAddressAndStrideInternal_{DataInterfaceName}(InDataIndex, InElementIndex, InAttributeId).x;
}
uint GetFirstValidAttributeElementInternal_{DataInterfaceName}()
{
for (int AttributeId = 0; AttributeId < PCG_MAX_NUM_ATTRS; ++AttributeId)
{
const uint ElementAddress = GetElementAddressInternal_{DataInterfaceName}(/*DataIndex=*/0, /*ElementIndex=*/0, AttributeId);
if (ElementAddress > 0)
{
return ElementAddress;
}
}
return 0;
}
uint GetDataNumAttributesInternal_{DataInterfaceName}(uint InDataIndex)
{
const uint ReadAddress =
PCG_DATA_COLLECTION_HEADER_SIZE_BYTES +
InDataIndex * PCG_DATA_HEADER_SIZE_BYTES +
/*TypeId*/4;
return {DataInterfaceName}_DataCollectionBuffer.Load(ReadAddress);
}
void SetAsExecutedInternal_{DataInterfaceName}()
{
// We use the most significant bit of NumData to store the KernelExecuted flag
const uint NumData = GetNumData_{DataInterfaceName}();
{DataInterfaceName}_DataCollectionBuffer.Store(0, NumData | PCG_KERNEL_EXECUTED_FLAG);
}
// #################### ATTRIBUTE GETTERS ##########################
uint GetUint_{DataInterfaceName}(uint InDataIndex, uint InElementIndex, int InAttributeId)
{
const uint ElementAddress = GetElementAddressInternal_{DataInterfaceName}(InDataIndex, InElementIndex, InAttributeId);
if (ElementAddress > 0)
{
return {DataInterfaceName}_DataCollectionBuffer.Load(ElementAddress);
}
else
{
return 0u;
}
}
bool GetBool_{DataInterfaceName}(uint InDataIndex, uint InElementIndex, int InAttributeId)
{
return GetUint_{DataInterfaceName}(InDataIndex, InElementIndex, InAttributeId) != 0;
}
int GetInt_{DataInterfaceName}(uint InDataIndex, uint InElementIndex, int InAttributeId)
{
return asint(GetUint_{DataInterfaceName}(InDataIndex, InElementIndex, InAttributeId));
}
float GetFloat_{DataInterfaceName}(uint InDataIndex, uint InElementIndex, int InAttributeId)
{
return asfloat(GetUint_{DataInterfaceName}(InDataIndex, InElementIndex, InAttributeId));
}
float2 GetFloat2_{DataInterfaceName}(uint InDataIndex, uint InElementIndex, int InAttributeId)
{
const uint ElementAddress = GetElementAddressInternal_{DataInterfaceName}(InDataIndex, InElementIndex, InAttributeId);
if (ElementAddress > 0)
{
return asfloat({DataInterfaceName}_DataCollectionBuffer.Load2(ElementAddress));
}
else
{
return (float2)0;
}
}
float3 GetFloat3_{DataInterfaceName}(uint InDataIndex, uint InElementIndex, int InAttributeId)
{
const uint ElementAddress = GetElementAddressInternal_{DataInterfaceName}(InDataIndex, InElementIndex, InAttributeId);
if (ElementAddress > 0)
{
return asfloat({DataInterfaceName}_DataCollectionBuffer.Load3(ElementAddress));
}
else
{
return (float3)0;
}
}
float4 GetFloat4_{DataInterfaceName}(uint InDataIndex, uint InElementIndex, int InAttributeId)
{
const uint ElementAddress = GetElementAddressInternal_{DataInterfaceName}(InDataIndex, InElementIndex, InAttributeId);
if (ElementAddress > 0)
{
return asfloat({DataInterfaceName}_DataCollectionBuffer.Load4(ElementAddress));
}
else
{
return (float4)0;
}
}
float3 GetRotator_{DataInterfaceName}(uint InDataIndex, uint InElementIndex, int InAttributeId)
{
return GetFloat3_{DataInterfaceName}(InDataIndex, InElementIndex, InAttributeId);
}
float4 GetQuat_{DataInterfaceName}(uint InDataIndex, uint InElementIndex, int InAttributeId)
{
return GetFloat4_{DataInterfaceName}(InDataIndex, InElementIndex, InAttributeId);
}
float4x4 GetTransform_{DataInterfaceName}(uint InDataIndex, uint InElementIndex, int InAttributeId)
{
const uint ElementAddress = GetElementAddressInternal_{DataInterfaceName}(InDataIndex, InElementIndex, InAttributeId);
if (ElementAddress > 0)
{
return float4x4(
asfloat({DataInterfaceName}_DataCollectionBuffer.Load4(ElementAddress)),
asfloat({DataInterfaceName}_DataCollectionBuffer.Load4(ElementAddress + 4 * 4)),
asfloat({DataInterfaceName}_DataCollectionBuffer.Load4(ElementAddress + 8 * 4)),
asfloat({DataInterfaceName}_DataCollectionBuffer.Load4(ElementAddress + 12 * 4)));
}
else
{
return (float4x4)0;
}
}
int GetStringKey_{DataInterfaceName}(uint InDataIndex, uint InElementIndex, int InAttributeId)
{
// String keys are represented as ints.
const int StringKey = GetInt_{DataInterfaceName}(InDataIndex, InElementIndex, InAttributeId);
if (StringKey < {DataInterfaceName}_NumRemappedStringKeys)
{
return {DataInterfaceName}_BufferToGraphStringKey[StringKey];
}
else
{
return StringKey;
}
}
int GetName_{DataInterfaceName}(uint InDataIndex, uint InElementIndex, int InAttributeId)
{
// Names are currently put in the string table.
return GetStringKey_{DataInterfaceName}(InDataIndex, InElementIndex, InAttributeId);
}
// #################### ATTRIBUTE SETTERS ##########################
void SetBool_{DataInterfaceName}(uint InDataIndex, uint InElementIndex, int InAttributeId, bool InValue)
{
const uint ElementAddress = GetElementAddressInternal_{DataInterfaceName}(InDataIndex, InElementIndex, InAttributeId);
if (ElementAddress > 0)
{
{DataInterfaceName}_DataCollectionBuffer.Store(ElementAddress, InValue ? 1u : 0u);
}
}
void SetInt_{DataInterfaceName}(uint InDataIndex, uint InElementIndex, int InAttributeId, int InValue)
{
const uint ElementAddress = GetElementAddressInternal_{DataInterfaceName}(InDataIndex, InElementIndex, InAttributeId);
if (ElementAddress > 0)
{
{DataInterfaceName}_DataCollectionBuffer.Store(ElementAddress, asuint(InValue));
}
}
void SetUint_{DataInterfaceName}(uint InDataIndex, uint InElementIndex, int InAttributeId, uint InValue)
{
const uint ElementAddress = GetElementAddressInternal_{DataInterfaceName}(InDataIndex, InElementIndex, InAttributeId);
if (ElementAddress > 0)
{
{DataInterfaceName}_DataCollectionBuffer.Store(ElementAddress, InValue);
}
}
void SetFloat_{DataInterfaceName}(uint InDataIndex, uint InElementIndex, int InAttributeId, float InValue)
{
const uint ElementAddress = GetElementAddressInternal_{DataInterfaceName}(InDataIndex, InElementIndex, InAttributeId);
if (ElementAddress > 0)
{
{DataInterfaceName}_DataCollectionBuffer.Store(ElementAddress, asuint(InValue));
}
}
void SetFloat2_{DataInterfaceName}(uint InDataIndex, uint InElementIndex, int InAttributeId, float2 InValue)
{
const uint ElementAddress = GetElementAddressInternal_{DataInterfaceName}(InDataIndex, InElementIndex, InAttributeId);
if (ElementAddress > 0)
{
{DataInterfaceName}_DataCollectionBuffer.Store2(ElementAddress, asuint(InValue));
}
}
void SetFloat3_{DataInterfaceName}(uint InDataIndex, uint InElementIndex, int InAttributeId, float3 InValue)
{
const uint ElementAddress = GetElementAddressInternal_{DataInterfaceName}(InDataIndex, InElementIndex, InAttributeId);
if (ElementAddress > 0)
{
{DataInterfaceName}_DataCollectionBuffer.Store3(ElementAddress, asuint(InValue));
}
}
void SetFloat4_{DataInterfaceName}(uint InDataIndex, uint InElementIndex, int InAttributeId, float4 InValue)
{
const uint ElementAddress = GetElementAddressInternal_{DataInterfaceName}(InDataIndex, InElementIndex, InAttributeId);
if (ElementAddress > 0)
{
{DataInterfaceName}_DataCollectionBuffer.Store4(ElementAddress, asuint(InValue));
}
}
void SetRotator_{DataInterfaceName}(uint InDataIndex, uint InElementIndex, int InAttributeId, float3 InValue)
{
const uint ElementAddress = GetElementAddressInternal_{DataInterfaceName}(InDataIndex, InElementIndex, InAttributeId);
if (ElementAddress > 0)
{
{DataInterfaceName}_DataCollectionBuffer.Store3(ElementAddress, asuint(InValue));
}
}
void SetQuat_{DataInterfaceName}(uint InDataIndex, uint InElementIndex, int InAttributeId, float4 InValue)
{
const uint ElementAddress = GetElementAddressInternal_{DataInterfaceName}(InDataIndex, InElementIndex, InAttributeId);
if (ElementAddress > 0)
{
{DataInterfaceName}_DataCollectionBuffer.Store4(ElementAddress, asuint(InValue));
}
}
void SetTransform_{DataInterfaceName}(uint InDataIndex, uint InElementIndex, int InAttributeId, float4x4 InValue)
{
const uint ElementAddress = GetElementAddressInternal_{DataInterfaceName}(InDataIndex, InElementIndex, InAttributeId);
if (ElementAddress > 0)
{
{DataInterfaceName}_DataCollectionBuffer.Store4(ElementAddress, asuint(InValue[0]));
{DataInterfaceName}_DataCollectionBuffer.Store4(ElementAddress + 4 * 4, asuint(InValue[1]));
{DataInterfaceName}_DataCollectionBuffer.Store4(ElementAddress + 8 * 4, asuint(InValue[2]));
{DataInterfaceName}_DataCollectionBuffer.Store4(ElementAddress + 12 * 4, asuint(InValue[3]));
}
}
void SetStringKey_{DataInterfaceName}(uint InDataIndex, uint InElementIndex, int InAttributeId, int InValue)
{
// String keys are represented as ints.
SetInt_{DataInterfaceName}(InDataIndex, InElementIndex, InAttributeId, InValue);
}
void SetName_{DataInterfaceName}(uint InDataIndex, uint InElementIndex, int InAttributeId, int InValue)
{
// Names are represented as ints.
SetInt_{DataInterfaceName}(InDataIndex, InElementIndex, InAttributeId, InValue);
}
// #################### FIRST ATTRIBUTE GETTERS ##########################
uint GetFirstAttributeAsUint_{DataInterfaceName}()
{
const uint AttributeAddress = GetFirstValidAttributeElementInternal_{DataInterfaceName}();
if (AttributeAddress > 0)
{
return {DataInterfaceName}_DataCollectionBuffer.Load(AttributeAddress);
}
else
{
return 0;
}
}
bool GetFirstAttributeAsBool_{DataInterfaceName}()
{
return GetFirstAttributeAsUint_{DataInterfaceName}() != 0;
}
int GetFirstAttributeAsInt_{DataInterfaceName}()
{
return asint(GetFirstAttributeAsUint_{DataInterfaceName}());
}
float GetFirstAttributeAsFloat_{DataInterfaceName}()
{
return asfloat(GetFirstAttributeAsUint_{DataInterfaceName}());
}
float2 GetFirstAttributeAsFloat2_{DataInterfaceName}()
{
const uint AttributeAddress = GetFirstValidAttributeElementInternal_{DataInterfaceName}();
if (AttributeAddress > 0)
{
return asfloat({DataInterfaceName}_DataCollectionBuffer.Load2(AttributeAddress));
}
else
{
return (float2)0;
}
}
float3 GetFirstAttributeAsFloat3_{DataInterfaceName}()
{
const uint AttributeAddress = GetFirstValidAttributeElementInternal_{DataInterfaceName}();
if (AttributeAddress > 0)
{
return asfloat({DataInterfaceName}_DataCollectionBuffer.Load3(AttributeAddress));
}
else
{
return (float3)0;
}
}
float4 GetFirstAttributeAsFloat4_{DataInterfaceName}()
{
const uint AttributeAddress = GetFirstValidAttributeElementInternal_{DataInterfaceName}();
if (AttributeAddress > 0)
{
return asfloat({DataInterfaceName}_DataCollectionBuffer.Load4(AttributeAddress));
}
else
{
return (float4)0;
}
}
float3 GetFirstAttributeAsRotator_{DataInterfaceName}()
{
return GetFirstAttributeAsFloat3_{DataInterfaceName}();
}
float4 GetFirstAttributeAsQuat_{DataInterfaceName}()
{
return GetFirstAttributeAsFloat4_{DataInterfaceName}();
}
float4x4 GetFirstAttributeAsTransform_{DataInterfaceName}()
{
const uint AttributeAddress = GetFirstValidAttributeElementInternal_{DataInterfaceName}();
if (AttributeAddress == 0)
{
return (float4x4)0;
}
return float4x4(
asfloat({DataInterfaceName}_DataCollectionBuffer.Load4(AttributeAddress)),
asfloat({DataInterfaceName}_DataCollectionBuffer.Load4(AttributeAddress + 4 * 4)),
asfloat({DataInterfaceName}_DataCollectionBuffer.Load4(AttributeAddress + 8 * 4)),
asfloat({DataInterfaceName}_DataCollectionBuffer.Load4(AttributeAddress + 12 * 4))
);
}
int GetFirstAttributeAsStringKey_{DataInterfaceName}()
{
// String keys are represented as ints.
return GetFirstAttributeAsInt_{DataInterfaceName}();
}
int GetFirstAttributeAsName_{DataInterfaceName}()
{
// Names are represented as ints.
return GetFirstAttributeAsInt_{DataInterfaceName}();
}
// #################### ATOMICS ##########################
// Returns value of attribute before incrementing.
int AtomicAddInt_{DataInterfaceName}(uint InDataIndex, uint InElementIndex, int InAttributeId, int InValueToAdd)
{
const uint ElementAddress = GetElementAddressInternal_{DataInterfaceName}(InDataIndex, InElementIndex, InAttributeId);
if (ElementAddress > 0)
{
uint OriginalValue;
{DataInterfaceName}_DataCollectionBuffer.InterlockedAdd(ElementAddress, (uint)InValueToAdd, OriginalValue);
return (int)OriginalValue;
}
else
{
return 0;
}
}
// #################### POINT ATTRIBUTE GETTERS ##########################
float3 GetPosition_{DataInterfaceName}(uint InDataIndex, uint InElementIndex)
{
return GetFloat3_{DataInterfaceName}(InDataIndex, InElementIndex, PCG_POINT_POSITION_ID);
}
float4 GetRotation_{DataInterfaceName}(uint InDataIndex, uint InElementIndex)
{
return GetFloat4_{DataInterfaceName}(InDataIndex, InElementIndex, PCG_POINT_ROTATION_ID);
}
float3 GetScale_{DataInterfaceName}(uint InDataIndex, uint InElementIndex)
{
return GetFloat3_{DataInterfaceName}(InDataIndex, InElementIndex, PCG_POINT_SCALE_ID);
}
float3 GetBoundsMin_{DataInterfaceName}(uint InDataIndex, uint InElementIndex)
{
return GetFloat3_{DataInterfaceName}(InDataIndex, InElementIndex, PCG_POINT_BOUNDS_MIN_ID);
}
float3 GetBoundsMax_{DataInterfaceName}(uint InDataIndex, uint InElementIndex)
{
return GetFloat3_{DataInterfaceName}(InDataIndex, InElementIndex, PCG_POINT_BOUNDS_MAX_ID);
}
float4 GetColor_{DataInterfaceName}(uint InDataIndex, uint InElementIndex)
{
return GetFloat4_{DataInterfaceName}(InDataIndex, InElementIndex, PCG_POINT_COLOR_ID);
}
float GetDensity_{DataInterfaceName}(uint InDataIndex, uint InElementIndex)
{
return GetFloat_{DataInterfaceName}(InDataIndex, InElementIndex, PCG_POINT_DENSITY_ID);
}
float GetSteepness_{DataInterfaceName}(uint InDataIndex, uint InElementIndex)
{
return GetFloat_{DataInterfaceName}(InDataIndex, InElementIndex, PCG_POINT_STEEPNESS_ID);
}
uint GetSeed_{DataInterfaceName}(uint InDataIndex, uint InElementIndex)
{
return GetUint_{DataInterfaceName}(InDataIndex, InElementIndex, PCG_POINT_SEED_ID);
}
float4x4 GetPointTransform_{DataInterfaceName}(uint InDataIndex, uint InElementIndex)
{
const FQuat Rotation = GetRotation_{DataInterfaceName}(InDataIndex, InElementIndex);
const half3x3 RotationMatrix = QuatToMatrix(Rotation);
const float3 Position = GetPosition_{DataInterfaceName}(InDataIndex, InElementIndex);
const float3 Scale = GetScale_{DataInterfaceName}(InDataIndex, InElementIndex);
const float3 Axis0 = Scale.x * RotationMatrix[0];
const float3 Axis1 = Scale.y * RotationMatrix[1];
const float3 Axis2 = Scale.z * RotationMatrix[2];
return float4x4(
Axis0.x, Axis1.x, Axis2.x, Position.x,
Axis0.y, Axis1.y, Axis2.y, Position.y,
Axis0.z, Axis1.z, Axis2.z, Position.z,
(float3)0.0, 1.0);
}
bool IsPointRemoved_{DataInterfaceName}(uint InDataIndex, uint InElementIndex)
{
return GetDensity_{DataInterfaceName}(InDataIndex, InElementIndex) == PCG_INVALID_DENSITY;
}
// #################### POINT ATTRIBUTE SETTERS ##########################
void SetPosition_{DataInterfaceName}(uint InDataIndex, uint InElementIndex, float3 Position)
{
SetFloat3_{DataInterfaceName}(InDataIndex, InElementIndex, PCG_POINT_POSITION_ID, Position);
}
void SetRotation_{DataInterfaceName}(uint InDataIndex, uint InElementIndex, float4 Rotation)
{
SetFloat4_{DataInterfaceName}(InDataIndex, InElementIndex, PCG_POINT_ROTATION_ID, Rotation);
}
void SetScale_{DataInterfaceName}(uint InDataIndex, uint InElementIndex, float3 Scale)
{
SetFloat3_{DataInterfaceName}(InDataIndex, InElementIndex, PCG_POINT_SCALE_ID, Scale);
}
void SetBoundsMin_{DataInterfaceName}(uint InDataIndex, uint InElementIndex, float3 BoundsMin)
{
SetFloat3_{DataInterfaceName}(InDataIndex, InElementIndex, PCG_POINT_BOUNDS_MIN_ID, BoundsMin);
}
void SetBoundsMax_{DataInterfaceName}(uint InDataIndex, uint InElementIndex, float3 BoundsMax)
{
SetFloat3_{DataInterfaceName}(InDataIndex, InElementIndex, PCG_POINT_BOUNDS_MAX_ID, BoundsMax);
}
void SetColor_{DataInterfaceName}(uint InDataIndex, uint InElementIndex, float4 Color)
{
SetFloat4_{DataInterfaceName}(InDataIndex, InElementIndex, PCG_POINT_COLOR_ID, Color);
}
void SetDensity_{DataInterfaceName}(uint InDataIndex, uint InElementIndex, float Density)
{
SetFloat_{DataInterfaceName}(InDataIndex, InElementIndex, PCG_POINT_DENSITY_ID, Density);
}
void SetSteepness_{DataInterfaceName}(uint InDataIndex, uint InElementIndex, float Steepness)
{
SetFloat_{DataInterfaceName}(InDataIndex, InElementIndex, PCG_POINT_STEEPNESS_ID, Steepness);
}
void SetSeed_{DataInterfaceName}(uint InDataIndex, uint InElementIndex, uint Seed)
{
SetUint_{DataInterfaceName}(InDataIndex, InElementIndex, PCG_POINT_SEED_ID, Seed);
}
void SetPointTransform_{DataInterfaceName}(uint InDataIndex, uint InElementIndex, float4x4 Transform)
{
const float3 Scale = float3(length(Transform._m00_m10_m20), length(Transform._m01_m11_m21), length(Transform._m02_m12_m22));
SetScale_{DataInterfaceName}(InDataIndex, InElementIndex, Scale);
// Assumes Transform axes have the correct handedness. We could do more work to fix this up too if required.
float3x3 RotationMatix = (float3x3)transpose(Transform);
// Required unfortunately, QuatFromMatrix expects orthonormalized.
RotationMatix[0] /= Scale.x;
RotationMatix[1] /= Scale.y;
RotationMatix[2] /= Scale.z;
const FQuat Rotation = QuatFromMatrix(RotationMatix);
SetRotation_{DataInterfaceName}(InDataIndex, InElementIndex, Rotation);
const float3 Position = Transform._m03_m13_m23;
SetPosition_{DataInterfaceName}(InDataIndex, InElementIndex, Position);
}
void RemovePoint_{DataInterfaceName}(uint InDataIndex, uint InElementIndex)
{
SetDensity_{DataInterfaceName}(InDataIndex, InElementIndex, PCG_INVALID_DENSITY);
}
// Initialize a single point with default values.
void InitializePoint_{DataInterfaceName}(uint InDataIndex, uint InElementIndex)
{
SetPosition_{DataInterfaceName}(InDataIndex, InElementIndex, 0.0f);
SetRotation_{DataInterfaceName}(InDataIndex, InElementIndex, float4(0.0f, 0.0f, 0.0f, 1.0f));
SetScale_{DataInterfaceName}(InDataIndex, InElementIndex, 1.0f);
SetBoundsMin_{DataInterfaceName}(InDataIndex, InElementIndex, -50.0f);
SetBoundsMax_{DataInterfaceName}(InDataIndex, InElementIndex, 50.0f);
SetColor_{DataInterfaceName}(InDataIndex, InElementIndex, 1.0f);
SetDensity_{DataInterfaceName}(InDataIndex, InElementIndex, 1.0f);
SetSeed_{DataInterfaceName}(InDataIndex, InElementIndex, 42);
SetSteepness_{DataInterfaceName}(InDataIndex, InElementIndex, 1.0f);
int NumAttributesRemaining = (int)GetDataNumAttributesInternal_{DataInterfaceName}(InDataIndex);
for (int AttributeId = PCG_NUM_RESERVED_ATTRS; AttributeId < PCG_MAX_NUM_ATTRS; ++AttributeId)
{
const uint2 ElementAddressAndStride = GetElementAddressAndStrideInternal_{DataInterfaceName}(InDataIndex, InElementIndex, AttributeId);
const uint ElementAddress = ElementAddressAndStride.x;
const uint Stride = ElementAddressAndStride.y;
if (Stride == 0)
{
// No output attribute to write to.
continue;
}
// We don't bother checking element address is nonzero as we already check Stride above.
for (uint Offset = 0; Offset < Stride; Offset += 4)
{
// TODO: In future could upload actual default values for attributes rather than 0-initializing.
StoreBufferInternal_{DataInterfaceName}(ElementAddress + Offset, 0u);
}
if (--NumAttributesRemaining <= 0)
{
// Early-out when we've looked at all the possible attributes
break;
}
}
}