Files
UnrealEngine/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/DynamicMesh.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

34 lines
964 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class DynamicMesh : ModuleRules
{
public DynamicMesh(ReadOnlyTargetRules Target) : base(Target)
{
NumIncludedBytesPerUnityCPPOverride = 589824; // best unity size found from using UBT ProfileUnitySizes mode
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"GeometryCore",
"GeometryAlgorithms",
}
);
// Note: The module purposefully doesn't have a dependency on CoreUObject.
// If possible, we would like avoid having UObjects in GeometryProcessing
// modules to keep the door open for writing standalone command-line programs
// (which won't have UObject garbage collection).
PrivateDependencyModuleNames.AddRange(
new string[] {
"Eigen",
"MeshConversion",
}
);
CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error;
}
}