Files
UnrealEngine/Engine/Plugins/Runtime/LocationServicesAndroidImpl/Source/LocationServicesAndroidEditor/Classes/LocationServicesAndroidSettings.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

23 lines
742 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "UObject/Object.h"
#include "LocationServicesAndroidSettings.generated.h"
UCLASS(config = Engine, defaultconfig)
class ULocationServicesAndroidSettings
: public UObject
{
GENERATED_UCLASS_BODY()
UPROPERTY(config, EditAnywhere, Category=LocationServices, meta=(DisplayName = "Enable Coarse Location Accuracy (Network Provider)"))
bool bCoarseLocationEnabled;
UPROPERTY(config, EditAnywhere, Category= LocationServices, meta=(DisplayName = "Enable Fine Location Accuracy (GPS Provider)"))
bool bFineLocationEnabled;
UPROPERTY(config, EditAnywhere, Category= LocationServices, meta=(DisplayName = "Enable Location Updates"))
bool bLocationUpdatesEnabled;
};