Files
UnrealEngine/Engine/Plugins/Runtime/ReplicationGraph/Source/ReplicationGraph.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

25 lines
487 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ReplicationGraph : ModuleRules
{
public ReplicationGraph(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"NetCore",
"Engine",
"EngineSettings",
"PerfCounters"
}
);
CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error;
SetupGameplayDebuggerSupport(Target);
}
}