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UnrealEngine/Engine/Plugins/TextureGraph/Source/TextureGraphEngine/Job/HistogramService.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

40 lines
997 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "IdleService.h"
#include "Model/Mix/MixUpdateCycle.h"
#define UE_API TEXTUREGRAPHENGINE_API
class UModelObject;
typedef std::shared_ptr<class Job> JobPtr;
typedef std::unique_ptr<class Job> JobUPtr;
typedef std::weak_ptr<class Job> JobPtrW;
class UMixInterface;
class HistogramService : public IdleService
{
private:
JobBatchPtr Batch;
bool bCaptureNextBatch = false;
public:
UE_API HistogramService();
UE_API virtual ~HistogramService() override;
UE_API virtual AsyncJobResultPtr Tick() override;
UE_API virtual void Stop() override;
UE_API void AddHistogramJob(MixUpdateCyclePtr Cycle,JobUPtr JobToAdd, int32 TargetID, UMixInterface* Mix);
UE_API JobBatchPtr GetOrCreateNewBatch(UMixInterface* mix);
UE_API void CaptureNextBatch();
};
typedef std::shared_ptr<HistogramService> HistogramServicePtr;
typedef std::weak_ptr<HistogramService> HistogramServicePtrW;
#undef UE_API