Files
UnrealEngine/Engine/Source/Developer/DerivedDataCache/Private/DerivedDataCachePrivate.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

38 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreTypes.h"
class FCbWriter;
class FDerivedDataCacheInterface;
template <typename FuncType> class TUniqueFunction;
namespace UE::DerivedData { class FCacheRecord; }
namespace UE::DerivedData { class ICache; }
namespace UE::DerivedData { class IRequestOwner; }
namespace UE::DerivedData { struct FCacheGetChunkRequest; }
namespace UE::DerivedData { struct FCacheGetRequest; }
namespace UE::DerivedData { struct FCacheGetValueRequest; }
namespace UE::DerivedData::Private
{
// Implemented in DerivedDataBackends.cpp
int32 AddToAsyncTaskCounter(int32 Addend); // returns the previous value
// Implemented in DerivedDataCache.cpp
ICache* CreateCache(FDerivedDataCacheInterface** OutLegacyCache);
void LaunchTaskInCacheThreadPool(IRequestOwner& Owner, TUniqueFunction<void ()>&& TaskBody);
void SaveToCompactBinary(FCbWriter& Writer, const FCacheGetRequest& Request);
void SaveToCompactBinary(FCbWriter& Writer, const FCacheGetValueRequest& Request);
void SaveToCompactBinary(FCbWriter& Writer, const FCacheGetChunkRequest& Request);
// Implemented in DerivedDataCacheRecord.cpp
uint64 GetCacheRecordCompressedSize(const FCacheRecord& Record);
uint64 GetCacheRecordTotalRawSize(const FCacheRecord& Record);
uint64 GetCacheRecordRawSize(const FCacheRecord& Record);
} // UE::DerivedData::Private