Files
UnrealEngine/Engine/Source/Editor/AnimationSettings/AnimationSettings.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

20 lines
364 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AnimationSettings: ModuleRules
{
public AnimationSettings(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string [] {
"Core",
"CoreUObject",
"AssetRegistry",
"Engine",
"SharedSettingsWidgets"
}
);
}
}