Files
UnrealEngine/Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserDataMenuContexts.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

119 lines
3.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "ContentBrowserItem.h"
#include "CollectionManagerTypes.h"
#include "ContentBrowserDataMenuContexts.generated.h"
class SWidget;
struct FContentBrowserInstanceConfig;
UENUM()
enum class EContentBrowserDataMenuContext_AddNewMenuDomain : uint8
{
Toolbar,
AssetView,
PathView,
};
UCLASS(MinimalAPI)
class UContentBrowserDataMenuContext_AddNewMenu : public UObject
{
GENERATED_BODY()
public:
DECLARE_DELEGATE_OneParam(FOnBeginItemCreation, const FContentBrowserItemDataTemporaryContext&);
UPROPERTY(BlueprintReadOnly, Category = ContentBrowser)
TArray<FName> SelectedPaths;
// At least one of the selected paths maps to a mounted content root
UPROPERTY(BlueprintReadOnly, Category = ContentBrowser)
bool bContainsValidPackagePath = false;
UPROPERTY(BlueprintReadOnly, Category = ContentBrowser)
bool bCanBeModified = true;
UPROPERTY(BlueprintReadOnly, Category = ContentBrowser)
EContentBrowserDataMenuContext_AddNewMenuDomain OwnerDomain = EContentBrowserDataMenuContext_AddNewMenuDomain::Toolbar;
FOnBeginItemCreation OnBeginItemCreation;
const FContentBrowserInstanceConfig* OwningInstanceConfig;
};
UCLASS(MinimalAPI)
class UContentBrowserDataMenuContext_FolderMenu : public UObject
{
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadOnly, Category=ContentBrowser)
TArray<FContentBrowserItem> SelectedItems;
UPROPERTY(BlueprintReadOnly, Category = ContentBrowser)
bool bCanBeModified = true;
TWeakPtr<SWidget> ParentWidget;
};
UCLASS(MinimalAPI)
class UContentBrowserDataMenuContext_FileMenu : public UObject
{
GENERATED_BODY()
public:
DECLARE_DELEGATE_OneParam(FOnShowInPathsView, TArrayView<const FContentBrowserItem>);
DECLARE_DELEGATE(FOnRefreshView);
UPROPERTY(BlueprintReadOnly, Category = ContentBrowser)
TArray<FContentBrowserItem> SelectedItems;
TArray<FCollectionRef> CollectionSources;
UE_DEPRECATED(5.6, "Use CollectionSources instead.")
TArray<FCollectionNameType> SelectedCollections;
UPROPERTY(BlueprintReadOnly, Category = ContentBrowser)
bool bCanBeModified = true;
UPROPERTY(BlueprintReadOnly, Category = ContentBrowser)
bool bCanView = true;
UPROPERTY(BlueprintReadOnly, Category = ContentBrowser)
bool bHasCookedPackages = false;
UPROPERTY(BlueprintReadOnly, Category = ContentBrowser)
bool bContainsUnsupportedAssets = true;
TWeakPtr<SWidget> ParentWidget;
FOnShowInPathsView OnShowInPathsView;
FOnRefreshView OnRefreshView;
};
UCLASS(MinimalAPI)
class UContentBrowserDataMenuContext_DragDropMenu : public UObject
{
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadOnly, Category = ContentBrowser)
FContentBrowserItem DropTargetItem;
UPROPERTY(BlueprintReadOnly, Category = ContentBrowser)
TArray<FContentBrowserItem> DraggedItems;
UPROPERTY(BlueprintReadOnly, Category = ContentBrowser)
bool bCanMove = true;
UPROPERTY(BlueprintReadOnly, Category = ContentBrowser)
bool bCanCopy = true;
TWeakPtr<SWidget> ParentWidget;
};