Files
UnrealEngine/Engine/Source/Editor/InternationalizationSettings/Public/InternationalizationSettingsModule.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

23 lines
561 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
#include "Modules/ModuleManager.h"
class IInternationalizationSettingsModule : public IModuleInterface
{
public:
static inline IInternationalizationSettingsModule& Get()
{
return FModuleManager::LoadModuleChecked< IInternationalizationSettingsModule >( "InternationalizationSettingsModule" );
}
static inline bool IsAvailable()
{
return FModuleManager::Get().IsModuleLoaded( "InternationalizationSettingsModule" );
}
};