Files
UnrealEngine/Engine/Source/Editor/MassEntityDebugger/MassEntityDebugger.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

44 lines
802 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class MassEntityDebugger : ModuleRules
{
public MassEntityDebugger(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"MassEntity",
"SlateCore",
"Slate",
"WorkspaceMenuStructure",
"Projects",
"UMG"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"ApplicationCore",
"Json",
"ToolWidgets"
}
);
if (Target.bBuildEditor == true)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"UnrealEd"
}
);
}
}
}
}