Files
UnrealEngine/Engine/Source/Programs/DumpSyms/DumpSyms.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

49 lines
1.4 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.Globalization;
using System.IO;
using UnrealBuildBase;
using UnrealBuildTool;
public class DumpSyms : ModuleRules
{
public DumpSyms(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePathModuleNames.Add("Launch");
bAddDefaultIncludePaths = false;
if (Target.Platform == UnrealTargetPlatform.Win64)
{
string ToolChainDir = Target.WindowsPlatform.ToolChainDir;
string ToolChainArch = (Target.Architecture == UnrealArch.Arm64) ? "arm64" : "x64";
PrivateIncludePaths.Add(Path.Combine(ToolChainDir, "atlmfc", "include"));
PublicAdditionalLibraries.Add(Path.Combine(ToolChainDir, "atlmfc", "lib", ToolChainArch, "atls.lib"));
PrivateDependencyModuleNames.Add("DiaSdk");
string WindowsSdkDir = Target.WindowsPlatform.WindowsSdkDir;
PublicAdditionalLibraries.Add(Path.Combine(WindowsSdkDir, "Lib", Target.WindowsPlatform.WindowsSdkVersion, "um", "x64", "imagehlp.lib"));
}
PrivateIncludePaths.AddRange(
new string[]
{
Path.Combine(EngineDirectory, "Source", "ThirdParty", "Breakpad", "src"),
Path.Combine(EngineDirectory, "Source", "ThirdParty", "Breakpad", "src", "third_party", "llvm"),
});
PrivateDefinitions.Add("_LIBCXXABI_DISABLE_VISIBILITY_ANNOTATIONS");
PrivateDependencyModuleNames.AddRange(
new string[] {
"mimalloc"
}
);
PrivateDependencyModuleNames.Add("zlib");
bUseRTTI = true;
}
}