Files
UnrealEngine/Engine/Source/Runtime/ClientPilot/Private/ClientPilotComponent.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

23 lines
542 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "ClientPilotComponent.h"
#include "Modules/ModuleManager.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(ClientPilotComponent)
UClientPilotComponent::UClientPilotComponent()
{
}
UClientPilotBlackboard* UClientPilotComponent::GetBlackboardInstance()
{
return UClientPilotBlackboardManager::GetInstance() ? UClientPilotBlackboardManager::GetInstance()->PilotBlackboard : nullptr;
}
void UClientPilotComponent::ThinkAndAct()
{
}
IMPLEMENT_MODULE(FDefaultModuleImpl, ClientPilot);