Files
UnrealEngine/Engine/Source/Runtime/IOS/IOSRuntimeSettings/IOSRuntimeSettings.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

23 lines
426 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class IOSRuntimeSettings : ModuleRules
{
public IOSRuntimeSettings(ReadOnlyTargetRules Target) : base(Target)
{
BinariesSubFolder = "IOS";
PublicDependencyModuleNames.Add("AudioPlatformConfiguration");
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine"
}
);
}
}