Files
UnrealEngine/Engine/Source/Runtime/MassEntity/Private/MassBitSetRegistry.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

27 lines
500 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MassBitSetRegistry.h"
namespace UE::Mass
{
template<>
FFragmentBitRegistry::TBitTypeRegistry()
: StructTracker(FMassFragment::StaticStruct()
, [](const UStruct* Struct)
{
return UE::Mass::IsA<FMassFragment>(Struct);
})
{
}
template<>
FTagBitRegistry::TBitTypeRegistry()
: StructTracker(FMassTag::StaticStruct()
, [](const UStruct* Struct)
{
return UE::Mass::IsA<FMassTag>(Struct);
})
{
}
}