Files
UnrealEngine/Engine/Source/Runtime/MovieSceneTracks/Private/Systems/MovieSceneBytePropertySystem.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

30 lines
1.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Systems/MovieSceneBytePropertySystem.h"
#include "Systems/ByteChannelEvaluatorSystem.h"
#include "Systems/MovieScenePiecewiseByteBlenderSystem.h"
#include "MovieSceneTracksComponentTypes.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(MovieSceneBytePropertySystem)
UMovieSceneBytePropertySystem::UMovieSceneBytePropertySystem(const FObjectInitializer& ObjInit)
: Super(ObjInit)
{
BindToProperty(UE::MovieScene::FMovieSceneTracksComponentTypes::Get()->Byte);
if (HasAnyFlags(RF_ClassDefaultObject))
{
DefineImplicitPrerequisite(UByteChannelEvaluatorSystem::StaticClass(), GetClass());
DefineImplicitPrerequisite(UMovieScenePiecewiseByteBlenderSystem::StaticClass(), GetClass());
DefineComponentConsumer(GetClass(), UE::MovieScene::FMovieSceneTracksComponentTypes::Get()->Byte.PropertyTag);
}
}
void UMovieSceneBytePropertySystem::OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents)
{
Super::OnRun(InPrerequisites, Subsequents);
}