Files
UnrealEngine/Engine/Source/Runtime/MovieSceneTracks/Private/Systems/MovieScenePiecewiseEnumBlenderSystem.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

30 lines
932 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Systems/MovieScenePiecewiseEnumBlenderSystem.h"
#include "EntitySystem/BuiltInComponentTypes.h"
#include "EntitySystem/MovieSceneEntitySystemTask.h"
#include "EntitySystem/MovieSceneEntitySystemLinker.h"
#include "Systems/ByteChannelEvaluatorSystem.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(MovieScenePiecewiseEnumBlenderSystem)
UMovieScenePiecewiseEnumBlenderSystem::UMovieScenePiecewiseEnumBlenderSystem(const FObjectInitializer& ObjInit)
: Super(ObjInit)
{
Impl.Setup(
this,
UE::MovieScene::FBuiltInComponentTypes::Get()->ByteResult,
UByteChannelEvaluatorSystem::StaticClass());
}
void UMovieScenePiecewiseEnumBlenderSystem::OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents)
{
using namespace UE::MovieScene;
CompactBlendChannels();
Impl.Run(Linker, AllocatedBlendChannels, InPrerequisites, Subsequents);
}