30 lines
1.0 KiB
C++
30 lines
1.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Tracks/MovieSceneActorReferenceTrack.h"
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#include "Sections/MovieSceneActorReferenceSection.h"
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#include "Evaluation/MovieSceneActorReferenceTemplate.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(MovieSceneActorReferenceTrack)
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UMovieSceneActorReferenceTrack::UMovieSceneActorReferenceTrack( const FObjectInitializer& ObjectInitializer )
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: Super( ObjectInitializer )
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{ }
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bool UMovieSceneActorReferenceTrack::SupportsType(TSubclassOf<UMovieSceneSection> SectionClass) const
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{
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return SectionClass == UMovieSceneActorReferenceSection::StaticClass();
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}
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UMovieSceneSection* UMovieSceneActorReferenceTrack::CreateNewSection()
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{
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return NewObject<UMovieSceneActorReferenceSection>(this, NAME_None, RF_Transactional);
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}
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FMovieSceneEvalTemplatePtr UMovieSceneActorReferenceTrack::CreateTemplateForSection(const UMovieSceneSection& InSection) const
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{
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return FMovieSceneActorReferenceSectionTemplate(*CastChecked<UMovieSceneActorReferenceSection>(&InSection), *this);
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}
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