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UnrealEngine/Engine/Source/Runtime/Renderer/Private/PostProcess/PostProcessAmbientOcclusionMobile.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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// Copyright Epic Games, Inc. All Rights Reserved.
/*=============================================================================
PostProcessAmbientOcclusionMobile.h
=============================================================================*/
#pragma once
#include "CoreMinimal.h"
#include "RendererInterface.h"
bool RequiresMobileAmbientOcclusionPass(class FScene* Scene, const FViewInfo& View);