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UnrealEngine/Engine/Source/Runtime/Renderer/Private/PostProcess/PostProcessCompositeDebugPrimitives.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "PostProcess/PostProcessCompositePrimitivesCommon.h"
class FVirtualShadowMapArray;
#if UE_ENABLE_DEBUG_DRAWING
FScreenPassTexture AddDebugPrimitivePass(FRDGBuilder& GraphBuilder, const FViewInfo& View, int32 ViewIndex, FSceneUniformBuffer& SceneUniformBuffer, FVirtualShadowMapArray* VirtualShadowMapArray, const FCompositePrimitiveInputs& Inputs);
#endif
bool IsDebugPrimitivePassEnabled(const FViewInfo& View);