13 lines
490 B
C++
13 lines
490 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "PostProcess/PostProcessCompositePrimitivesCommon.h"
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class FVirtualShadowMapArray;
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#if UE_ENABLE_DEBUG_DRAWING
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FScreenPassTexture AddDebugPrimitivePass(FRDGBuilder& GraphBuilder, const FViewInfo& View, int32 ViewIndex, FSceneUniformBuffer& SceneUniformBuffer, FVirtualShadowMapArray* VirtualShadowMapArray, const FCompositePrimitiveInputs& Inputs);
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#endif
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bool IsDebugPrimitivePassEnabled(const FViewInfo& View);
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