Files
UnrealEngine/Engine/Source/Runtime/Renderer/Private/SparseVolumeTexture/SparseVolumeTextureViewerRendering.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

17 lines
363 B
C++

// Copyright Epic Games, Inc.All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
class FScene;
class FSceneRenderer;
class FRDGBuilder;
struct FMinimalSceneTextures;
struct FSceneTextures;
struct FScreenPassTexture;
void AddSparseVolumeTextureViewerRenderPass(FRDGBuilder& GraphBuilder, FSceneRenderer& SceneRenderer, FSceneTextures& SceneTextures);