Files
UnrealEngine/Engine/Config/Linux/BaseLinuxEngine.ini
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

23 lines
562 B
INI

[OnlineSubsystem]
LocalPlatformName=LNX
[PlatformPaths]
UnrealBuildTool=Engine/Build/BatchFiles/Linux/Build.sh
[CrashReportClient]
bAgreeToCrashUpload=false
[ShaderPlatformConfig VULKAN_SM6]
; Bindless is necessary for Vulkan ray tracing
BindlessConfiguration=All
[/Script/Engine.RendererSettings]
; Substrate settings for more advanced shading on PC and editor by default.
r.Substrate.RoughDiffuse=1
r.Substrate.SheenQuality=1
r.Substrate.ShadingQuality=1
r.Substrate.TileCoord8bits=0
r.Substrate.Glints=1
r.Substrate.ClosuresPerPixel=4
r.Refraction.Blur=1