Files
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

32 lines
547 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ChaosRigidAssetEngine : ModuleRules
{
public ChaosRigidAssetEngine(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"Engine",
"DataflowCore",
"DataflowEngine",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
}
);
bAllowUETypesInNamespaces = true;
}
}