38 lines
557 B
C++
38 lines
557 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "UObject/Object.h"
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#include "GlobalConfigurationTestData.generated.h"
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UCLASS()
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class UGlobalConfigurationTestObject : public UObject
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{
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GENERATED_BODY()
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public:
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UPROPERTY()
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bool bBoolValue = false;
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UPROPERTY()
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int32 IntValue = 0;
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UPROPERTY()
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TArray<int32> IntValueArray;
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};
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USTRUCT()
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struct FGlobalConfigurationTestStruct
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{
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GENERATED_BODY()
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public:
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UPROPERTY()
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bool bBoolValue = false;
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UPROPERTY()
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int32 IntValue = 0;
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UPROPERTY()
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TArray<int32> IntValueArray;
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}; |