25 lines
564 B
C#
25 lines
564 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using EpicGames.Core;
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namespace UnrealGameSyncCmd.Options
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{
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internal class InitCommandOptions : ConfigCommandOptions
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{
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[CommandLine("-Client=")]
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public string? ClientName { get; set; }
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[CommandLine("-Branch=")]
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public string? BranchPath { get; set; }
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[CommandLine("-Project=")]
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public string? ProjectName { get; set; }
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[CommandLine("-ClientRoot=")]
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public string? ClientRoot { get; set; }
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[CommandLine("-IgnoreExistingClients")]
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public bool IgnoreExistingClients { get; set; }
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}
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}
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