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UnrealEngine/Engine/Source/Runtime/MovieScene/Public/MovieSceneDynamicBindingInvoker.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

39 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Array.h"
#include "CoreTypes.h"
#include "MovieSceneDynamicBinding.h"
#define UE_API MOVIESCENE_API
class UObject;
class IMovieScenePlayer;
class UMovieSceneSequence;
struct FGuid;
struct FMovieScenePossessable;
struct FMovieSceneSequenceID;
struct FMovieSceneSpawnable;
namespace UE::MovieScene
{
struct FSharedPlaybackState;
}
/**
* Utility class for invoking dynamic binding endpoints.
*/
struct FMovieSceneDynamicBindingInvoker
{
using FSharedPlaybackState = UE::MovieScene::FSharedPlaybackState;
static UE_API FMovieSceneDynamicBindingResolveResult ResolveDynamicBinding(TSharedRef<const FSharedPlaybackState> SharedPlaybackState, UMovieSceneSequence* Sequence, const FMovieSceneSequenceID& SequenceID, const FGuid& InGuid, const FMovieSceneDynamicBinding& DynamicBinding);
private:
static FMovieSceneDynamicBindingResolveResult InvokeDynamicBinding(UObject* DirectorInstance, const FMovieSceneDynamicBinding& DynamicBinding, const FMovieSceneDynamicBindingResolveParams& Params);
};
#undef UE_API