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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

21 lines
578 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Channels/MovieSceneEvent.h"
#include "UObject/UnrealType.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(MovieSceneEvent)
UClass* FMovieSceneEvent::GetBoundObjectPropertyClass() const
{
if (FObjectProperty* ObjectProperty = CastField<FObjectProperty>(Ptrs.BoundObjectProperty.Get()))
{
return ObjectProperty->PropertyClass;
}
else if (FInterfaceProperty* InterfaceProperty = CastField<FInterfaceProperty>(Ptrs.BoundObjectProperty.Get()))
{
return InterfaceProperty->InterfaceClass;
}
return nullptr;
}