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UnrealEngine/Engine/Source/Runtime/OpenGLDrv/Private/Android/AndroidJniBitmapRendererLegacy.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

26 lines
625 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#if USE_ANDROID_JNI
#include "Android/AndroidJavaEnv.h"
namespace UE::Jni
{
struct FBitmapRendererLegacy: Java::Lang::FObject
{
static constexpr FAnsiStringView ClassName = "com/epicgames/unreal/BitmapRendererLegacy";
static void JNICALL nativeClearCachedAttributeState(JNIEnv* jenv, jobject thiz, jint PositionAttrib, jint TexCoordsAttrib);
static constexpr FNativeMethod NativeMethods[]
{
UE_JNI_NATIVE_METHOD(nativeClearCachedAttributeState)
};
};
template struct TInitialize<FBitmapRendererLegacy>;
}
#endif